the cave
Premise:
The Cave is a small exploration level where I have designed a natural, more organic space compared to my previous personal projects. The goal is to traverse an underground cave. As a result, it is quite different—more straightforward and built with a refined simplicity.
The level features enviromnent puzzles offering small traversal challenges. In terms of verbs, the player can jump, crouch, and interact with buttons. Player can also collect crystals and encounter light platforming challenges. The level plays with verticality and a center piece asset.
Motivation:
The intention was to have a bit of fun by creating something light and atmospheric that could fit into a larger level, whether as an introduction, a midpoint, or an ending.
Method:
The cave is built primarily using subtractive brushes grouped together to allow for modularity and efficiency in the level-building process—almost like a kit. These brush groups can be customized by offsetting the vertices differently, adding a layer of personality to the space. By varying cap shapes, the design creates a more dynamic navigation flow.
Level and layout pictures: