Mafia: Definitive Edition


Main Mission: Election Campaign

During the whole process, I worked closely with the game director to deliver a tailored atmosphere and a curated gameplay experience.

The Prison mission’s pitch was to create a creepy abandoned prison space occupied by weird homeless people. The players is to be able to explore, loose his bearings and feel an unsettling ambience.

The openness of the prison allowed me to have a non linear mission where the player can reach his location objective through different ways and escape through multiple exit routes.

Design Responsibilities:


Level Design:

  • Inspiration from the original game and the prison mission atmosphere

  • Research about prison spaces and prison architecture

  • Identification of key prison spaces desired in the mission

  • Level 2D maps and 3D layout

  • White box creation respecting game metrics

  • White box supporting level design navigation and flow intention as discussed with director

  • Combat spaces identification

  • Level design ingredients and story beats highlights

  • Gating system supporting player progression using narrative location - in this case levers

  • Side quest elements and collectible placement

Mission Design:

  • Mission flow and golden path lockdown

  • Mission progression and objectives

  • Proposition and creation of narrative and side content

  • Proposition and creation of NPCs including background story, personalities and dialogues

  • Creation of specific world interaction working with world designer

  • Proposition and creation of the audio offscreen atmosphere collaborating with audio designer

  • Identification of scripted sequences and level design modifiers intentions

  • Mission Gameplay scripting including progress, NPCs, combat and fail conditions

  • Recording of gospel singing to incorporate in the mission based on one NPC

  • Mission easter egg

  • Polishing combat encounter scripting and balance combat intensity.


SCREENSHOTS AND VIDEO:


I also collaborated on two other missions:

The saint and the sinner:

I created the layout of the Church and helped create the level design of the rooftop in its early stages.


Screenshots and video:



Bon Appetite:

I helped creating a longer experience for the mission Bon Appetite by extending the mission space, adding the back area and scripting some enemy encounters.



Walkthrough

Previous
Previous

Until Dawn Remake

Next
Next

The Division 2