This personal horror level explores how space, pacing, and player vulnerability can build tension and narrative weight. While the theme is horror, the techniques reflect my broader approach to emotional level design across genres.
KingArt Games - level and mission design - Unannounced project
Hail Macbeth - level design – cinematic narrative project in UE5
Until Dawn Remake - horror level redesign – tension, pacing, and spatial unease
Mafia: Definitive Edition - main campaign mission – level & mission design